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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:48ccbc13@news.povray.org...
>
> "St." <dot### [at] dot com> schreef in bericht news:48cb9f1c@news.povray.org...
>> Designing these for my daughter.
> Amazing, Steve.
Everything flowed on that morning Thomas! You know those early mornings.
You can get a lot done at those times. ;)
Thank you.
Every little detail is taken care of, even down to the
> little marks on the inside of the rings, and tiny scratches in the metal
> (or
> so they seem to be).
Oh, those scratches... I made bumpmap image. Here is the image - in the
attached as a *.png.
Please use the image as you see fit Thomas - (this is for everyone of
course. Have a play and post your pics!)
Here's the code to go with your metal texture:
T_Silver_2A
finish{diffuse 0.3 ambient 0 specular 0.6 reflection
{0.8 metallic}
conserve_energy}
normal {
bump_map {
png "scratches2.png"
bump_size .5
interpolate 2
}
scale 1.45
rotate <0, 3, 3>
}
finish {ambient 0 reflection .55 phong 1}}
I have the feeling that the wood of the table is a bit
> too reflective, like a sheet of glass overlying it. On purpose?
Heh, yes, for effect only. I was lucky, I tried about 30 x * .HDR images
in this scene before I got the right one! :)
~Steve~
>
> Thomas
>
>
Post a reply to this message
Attachments:
Download 'scratches2.png' (351 KB)
Preview of image 'scratches2.png'
![scratches2.png](/povray.binaries.images/attachment/%3C48cfe65c%40news.povray.org%3E/scratches2.png?preview=1)
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